GameDesign_Suite
Cognitive game design coordination suite. Bundles internal Mind-side tools that draft, validate, and emit structured game design artifacts. No external API calls; no credentials. All reasoning happens in-cycle and outputs are persisted as ARTIFACT objects (§3.12) for steward review and downstream skill chaining. Designed to host many Game Design skills (concepting, mechanics, economy, level design, narrative, playtest synthesis, etc.) over time without manifest churn unless a new tool is introduced.
Cognitive analyzer. Given a list of faucets (currency or item sources entering the economy) and drains (sinks removing them), with optional telemetry on player wealth distribution and transaction frequency, computes the canonical Castronova metrics: faucet/drain ratio, money supply trend, currency velocity (V), and wealth concentration (Gini-style approximation when telemetry permits). Per Edward Castronova, 'Synthetic Worlds: The Business and Culture of Online Games' (2005). Pure cognitive; no I/O.
Cognitive diagnostic. Given symptoms (player complaints, price observations, telemetry signals) plus an optional faucet/drain analysis, classifies the live economy into one of six closed condition states (inflation_runaway, inflation_mild, balanced, deflation_mild, deflation_severe, stagnation_low_velocity) and traces to one of five canonical Castronova root causes (faucet_excess, drain_deficit, hoarding_velocity_collapse, resource_starvation, content_velocity_outpacing_economy). Defers to other suite skills when the issue is structural (Value Chains), per-item pricing (Game Balance), or Black Hat-driven (Octalysis). Pure cognitive; no I/O.
Cognitive intervention recommender. Given a Castronova diagnosis, recommends specific live-economy interventions ordered by reversibility (least to most invasive). Closed canonical intervention set: add_direct_gold_sink, increase_transaction_tax, add_durability_or_repair, scale_active_feedback_sink, add_currency_conversion_burn, soft_reset_with_cosmetic_carryover, hard_reset_full_wipe. Per Castronova and live-economy practice: prioritize reversible levers first, then stage structural sinks, only escalate to soft reset or hard wipe with explicit steward approval. Refuses to recommend Black Hat scarcity manipulation as a remediation (defers to Octalysis ethics). Pure cognitive; no I/O.