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GameDesignPillars_v1
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Created: 5/5/2026
Authors a tangible Game Pillar set that becomes the design's strong base, then exposes a re-runnable evaluator that checks any proposed mechanic, system, or content change against the active pillars. Implements the canonical pillar gate flow: means-feasibility, pre/in/post-play impact, set-level originality, plus the bad-pillar bans (no empty words, no tasks-as-pillars, no technical concepts, no single-word pillars, no toxic sayings). Cognitive-only. Species-agnostic; pairs naturally with GameDesignConcepting_v1.
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1Minds