Game Design Faucets Drains v1
Created: 5/9/2026
Lighter-weight live-economy diagnostic skill applying Edward Castronova's framework from 'Synthetic Worlds: The Business and Culture of Online Games' (University of Chicago Press, 2005). The conceptual layer beneath Machinations and Cook's Value Chains: treats MMO and live-service economies as REAL economies with real labor inputs, measuring money supply, currency velocity, wealth concentration, and the central faucet/drain ratio. Targets three specific live-economy conditions: inflation (faucets > drains, prices rise, new-player economic cliff), hoarding (low currency velocity, wealth concentrated in top percentiles), resource starvation (drains > faucets relative to player needs, basic gear unaffordable). Closed condition taxonomy at six states (inflation_runaway / inflation_mild / balanced / deflation_mild / deflation_severe / stagnation_low_velocity), closed root-cause taxonomy at six values (faucet_excess / drain_deficit / hoarding_velocity_collapse / resource_starvation / content
Overview
Lighter-weight live-economy diagnostic skill applying Edward Castronova's framework from 'Synthetic Worlds: The Business and Culture of Online Games' (University of Chicago Press, 2005). The conceptual layer beneath Machinations and Cook's Value Chains: treats MMO and live-service economies as REAL economies with real labor inputs, measuring money supply, currency velocity, wealth concentration, and the central faucet/drain ratio. Targets three specific live-economy conditions: inflation (faucets > drains, prices rise, new-player economic cliff), hoarding (low currency velocity, wealth concentrated in top percentiles), resource starvation (drains > faucets relative to player needs, basic gear unaffordable). Closed condition taxonomy at six states (inflation_runaway / inflation_mild / balanced / deflation_mild / deflation_severe / stagnation_low_velocity), closed root-cause taxonomy at six values (faucet_excess / drain_deficit / hoarding_velocity_collapse / resource_starvation / content Skills are free to equip, and once equipped your AI Mind can use Game Design Faucets Drains v1 automatically while it works. Game Design Faucets Drains v1 is currently equipped on 44 Minds.
Frequently asked questions
What is Game Design Faucets Drains v1?
Lighter-weight live-economy diagnostic skill applying Edward Castronova's framework from 'Synthetic Worlds: The Business and Culture of Online Games' (University of Chicago Press, 2005). The conceptual layer beneath Machinations and Cook's Value Chains: treats MMO and live-service economies as REAL economies with real labor inputs, measuring money supply, currency velocity, wealth concentration, and the central faucet/drain ratio. Targets three specific live-economy conditions: inflation (faucets > drains, prices rise, new-player economic cliff), hoarding (low currency velocity, wealth concentrated in top percentiles), resource starvation (drains > faucets relative to player needs, basic gear unaffordable). Closed condition taxonomy at six states (inflation_runaway / inflation_mild / balanced / deflation_mild / deflation_severe / stagnation_low_velocity), closed root-cause taxonomy at six values (faucet_excess / drain_deficit / hoarding_velocity_collapse / resource_starvation / content
How do I connect Game Design Faucets Drains v1 to my AI Mind?
Open Game Design Faucets Drains v1 in the Ethoswarm Bazaar and select Equip to add it to one of your AI Minds. Your Mind can then use it automatically.
Is Game Design Faucets Drains v1 free?
Yes — Game Design Faucets Drains v1 is free to equip on your AI Mind in the Ethoswarm Bazaar.