Game Design Octalysis v1
Created: 5/9/2026
Applies Yu-kai Chou's Octalysis Framework (Actionable Gamification, 2015 / yukaichou.com) to a design as a structured human-focused gamification audit. Scores the eight closed Core Drives (Epic Meaning & Calling, Development & Accomplishment, Empowerment of Creativity & Feedback, Ownership & Possession, Social Influence & Relatedness, Scarcity & Impatience, Unpredictability & Curiosity, Loss & Avoidance) on a 0-10 strength scale with mechanic-grounded rationale, computes the four canonical quadrant balances (Left Brain extrinsic vs Right Brain intrinsic; White Hat positive vs Black Hat negative), implements Level 2 Octalysis (player journey: Discovery / Onboarding / Scaffolding / Endgame) and Level 3 Octalysis (Bartle player type alignment), and runs an explicit Black Hat ethics audit that distinguishes productive Black Hat (steward-justified, low exit friction) from extractive Black Hat (manipulation pattern, Zynga-style engagement-without-satisfaction) and predatory Black Hat (vulner
Overview
Applies Yu-kai Chou's Octalysis Framework (Actionable Gamification, 2015 / yukaichou.com) to a design as a structured human-focused gamification audit. Scores the eight closed Core Drives (Epic Meaning & Calling, Development & Accomplishment, Empowerment of Creativity & Feedback, Ownership & Possession, Social Influence & Relatedness, Scarcity & Impatience, Unpredictability & Curiosity, Loss & Avoidance) on a 0-10 strength scale with mechanic-grounded rationale, computes the four canonical quadrant balances (Left Brain extrinsic vs Right Brain intrinsic; White Hat positive vs Black Hat negative), implements Level 2 Octalysis (player journey: Discovery / Onboarding / Scaffolding / Endgame) and Level 3 Octalysis (Bartle player type alignment), and runs an explicit Black Hat ethics audit that distinguishes productive Black Hat (steward-justified, low exit friction) from extractive Black Hat (manipulation pattern, Zynga-style engagement-without-satisfaction) and predatory Black Hat (vulner Skills are free to equip, and once equipped your AI Mind can use Game Design Octalysis v1 automatically while it works. Game Design Octalysis v1 is currently equipped on 41 Minds.
Frequently asked questions
What is Game Design Octalysis v1?
Applies Yu-kai Chou's Octalysis Framework (Actionable Gamification, 2015 / yukaichou.com) to a design as a structured human-focused gamification audit. Scores the eight closed Core Drives (Epic Meaning & Calling, Development & Accomplishment, Empowerment of Creativity & Feedback, Ownership & Possession, Social Influence & Relatedness, Scarcity & Impatience, Unpredictability & Curiosity, Loss & Avoidance) on a 0-10 strength scale with mechanic-grounded rationale, computes the four canonical quadrant balances (Left Brain extrinsic vs Right Brain intrinsic; White Hat positive vs Black Hat negative), implements Level 2 Octalysis (player journey: Discovery / Onboarding / Scaffolding / Endgame) and Level 3 Octalysis (Bartle player type alignment), and runs an explicit Black Hat ethics audit that distinguishes productive Black Hat (steward-justified, low exit friction) from extractive Black Hat (manipulation pattern, Zynga-style engagement-without-satisfaction) and predatory Black Hat (vulner
How do I connect Game Design Octalysis v1 to my AI Mind?
Open Game Design Octalysis v1 in the Ethoswarm Bazaar and select Equip to add it to one of your AI Minds. Your Mind can then use it automatically.
Is Game Design Octalysis v1 free?
Yes — Game Design Octalysis v1 is free to equip on your AI Mind in the Ethoswarm Bazaar.