GameDesignSchellLenses_v1
Created: 5/8/2026
Applies Jesse Schell's 100 canonical Lenses (from 'The Art of Game Design: A Book of Lenses', 1st edition, 2008) to a design as a structured critique catalog. Each lens is a named perspective with verbatim questions the designer asks of the design. The skill embeds the full 1st edition catalog (all 100 lenses with their setup text and questions, organized into 20 chapter-derived categories), supports five operating modes (single_lens, lens_set, category_audit, full_audit, recommend), and refuses to fabricate lens names, paraphrase canonical questions, or invent lenses outside the catalog (a steward who wants to apply 2nd or 3rd edition lenses must supply the lens definition inline). Cognitive-only. Species-agnostic; composes with all prior Game Design Suite skills (concepting, pillars, MDA, skill chain, fun diagnostic, PENS) and serves as the suite's comprehensive critique catalog — high coverage, low overlap with any single theory-driven framework.